So: my bachelor students have finished the term, taken their exams and I have marked their papers… The project I have been doing some marketing work on has pretty much drawn to a close with the start of the Paris Air Show… Hooray, some free time!
After the Chris Foss style image, I thought I would do images in the style of some other of my favourite artists. That has actually proven more difficult than I expected!
‘Science Vessel’ is an attempt at capturing Peter Elson’s style. If you take a look at the site his sister maintains as a memorial to his work, you can pretty much see which images I have used as input - ‘A Sense of Wonder’, ‘Oceans of Venus’ and ‘Welcome to Mars’ influenced the spacecraft, and ‘Pebble in the Sky’, ‘Galactic Cluster’ and ‘Sunburst’ 2015-06-15ermined the colours and perspective. Take a look here www.peterelson.co.uk/gallery/c…
What else can I say about the image: well, the back story is a future ESA science mission to examine the nova ejecta nebulae of a dying star.
The ship is one I started about 4 years ago - it’s a companion to the ship that appears in Asteroid Base: Final Approach garryts.deviantart.com/art/Ast…
I gave them exactly the same cabin/bridge design - particularly the windows. I was imagining a sort of common design criteria for various spaceships.
I used a lot of other people’s greebles on the back of the ship - especially from Jedilaw’s greeble pack. Also, the things on the side of the ship with the bluey-purple glow are by 3D-CG, available at Foundation3D (here, they're supposed to be heat dissipators for the engines)
The 3 main textures used on the ship are all available in my resources - riveted hull plates, generic hull plate 1 and blue worn metal plate. The patterned ‘sensor array’ texture is from Total Textures Scifi pack. The side window textures are mine - one day I will post them - and the main bridge is all modelled. There is even a little figure at the helm. The glowy things at the front came from someone’s Star Trek model - if they’re yours let me know and I’ll credit you.
Modelled in C4D, rendered using C4D’s Physical renderer, post work in Photoshop. Recently I have moved from using hard to Area shadows and throwing in AO. I don’t think it’s as realistic, but it’s definitely more cinematic!