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The Tannhauser Gate by garryts
The Tannhauser Gate
The origins of this image… A month or so ago, I rewatched the original Cowboy Bebop TV series, and I was reminded how much I liked the concept used for hyperspace travel - particularly the design of the hyperspace gates. The design remind me of an old fashioned monocle… That got me thinking about doing an image that involved a hyperspace gate and the gate as some sort of lens (as in focusing energy).

Anyway, fast forward a few weeks and I watched Blade Runner for the zillionth time…Roy Batty’s speech, uttered just before he dies, contains the lines “I watched c-beams glitter in the dark near the Tannhäuser Gate”  - and I knew the gate that I had to show in my image.

As I set out modelling the gate, I still had the concept of a lens in my mind… When I was a young teen, my parents bought me a Russian Zenit E SLR one Christmas. The funny little lens that that camera came with is essentially the model for my gate design. In terms of modelling, it is very, very simple - so simple in fact, that I felt compelled to dress it up a little with the “field generator” thingies sticking out the front!

The worm hole effect in the centre of the hyperspace gate went through a lot of iterations before I got to something that didn’t look too cartoony, but still gave the type of effect I was looking for. The texture for the worm hole is on a funnel-shaped mesh to give a feeling of depth appropriate to a vortex effect producing a tunnel.

Now. To get very arty on you: The composition of the image is very deliberate and a homage to the British scifi illustrator Tony Roberts. If you are a fan of 70’s scifi book covers or the Terran Trade Authority books, then you know Tony’s work. In his images set in space, Tony played visual games with the arrangement of the planets (and sometimes spherical spaceships) - I’m (trying to) do the same here; I set out principle spherical shapes of the main planet, the principle body of the gate, the “mouth” of the gate and the multiple shadows created by it. Then, there are the counterpoint spheres of the two moons and the centre of the wormhole(!!!) :-)

That’s about it.

Rendered in one take in C4D, post production in Photoshop with Nik Filters.

The main planet was (as ever) created using Michael Welters ‘Atmosphere’ plug in. This is the first outing for my own (16k px) “Star Trek planet” textures - an attempt to create a planet similar to those from ST-TOS and the first few seasons of ST-TNG. I’m not sure I succeeded - but the planet does look OK.  The star ship is actually an unfinished ship from another image I’m working on, so you’ll see that again at some point!

As with most of my recent work, I’m still in “realistic” mode - so there is a single point of (distant) light to simulate the system’s star.

In terms of textures, the main planet textures are mine, the moon textures are (I think) from Marlin Studios, as are the principle textures of the hyperspace gate. The gate also uses a few textures by Philip K. The starship textures are mine, not that you can see them! The star field is one the 3 that I recently added to my Resources gallery for people to download garryts.deviantart.com/art/Lar….
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Riveted Hull Plates PSD Template by garryts
Riveted Hull Plates PSD Template
Size: 1024x1024 px
Colour Mode : RGB

I wanted an irregular riveted hull look for an image and most of the existing textures I had were rubbish - including the Total Textures scifi pack (which I have paid for twice now, and many of the textures still don’t have Normal, Specular or (where necessary) Luminance maps - more fool me!)

However, I did like the pattern of one of the textures in the Total Textures scifi, so using that as inspiration, I created this set of textures. I used a number of base source metal textures, dirt maps and so on, to get a variety of different hull finishes. I have added a choice of bump maps and Normal maps (strength, level of detail) as well as a Specular map

The layers in the PSD download are as follows:

Riveted Hull Dirty Grey Metal
Riveted Hull Dirty Silver
Riveted Hull Dirty White
Riveted Hull Green (was going for a sort of beat-up dropship look)
Riveted Hull Mottled Metal (this is the texture used in the sample image)
Riveted Hull Silver-Blue

Riveted Hull Bump 1
Riveted Hull Bump 2 (Strong)

Riveted Hull Normal 1
Riveted Hull Normal 2 (very strong - it’s at 30% in the sample image)

Riveted Hull Specular

For those non-Photoshop users out there, you can download the textures as a zipped pack of PNG’s here: 1drv.ms/1sYPOqr

Use : other than claiming that these textures are your work, knock yourself out with them - I hope you find the textures useful and It would be great to see how you use them in your art.
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Large medium-to-low density Starfield 5400x3600 by garryts
Large medium-to-low density Starfield 5400x3600
Low-medium Density starfield

This is a starfield created in Photoshop. A nice, usable starfield with a balanced number of medium sized stars and not too many tiny stars either. Some of the smaller stars are coloured (e.g. red)


Size: 5400x3600 px
Colour Mode : RGB

Use : other than claiming it is your work, knock yourself out with it - I hope you find it useful. It would be great to see how you use it in your art.
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Large medium density Starfield 5400x3600 by garryts
Large medium density Starfield 5400x3600
Medium Density starfield

This is a starfield created in Photoshop. A very usable starfield with a balanced number of medium sized stars and not too many tiny stars either.

Size: 5400x3600 px
Colour Mode : RGB

Use : other than claiming it is your work, knock yourself out with it - I hope you find it useful. It would be great to see how you use it in your art.
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Large Busy Starfield 5400x3600 by garryts
Large Busy Starfield 5400x3600
Dense/deep starfield

This is a starfield created in Photoshop. It is quite busy; a very dense star field with a lot of medium sized stars and also very deep with many, many tiny stars (really! Try zooming-in on the image). In that sense, it’s quite like those in the Star Wars films.

Size: 5400x3600 px
Colour Mode : RGB

Use : other than claiming it is your work, knock yourself out with it - I hope you find it useful. It would be great to see how you use it in your art.
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Apparently increased competition has driven Pixar to offer its Renderman software for free for non-commercial projects.

More here: www.bbc.com/news/technology-27…
  • Mood: Neutral
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  • Playing: games
  • Eating: disorder
  • Drinking: too much

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garryts
Nemean
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:iconmaxineisreallydead:
Maxineisreallydead Featured By Owner Sep 7, 2014  Hobbyist Digital Artist
Thanks for the WATCH by TheGalleryOfEve  Llama Emoji-02 (Blush) [V1] 
Reply
:icongarryts:
garryts Featured By Owner Sep 3, 2014  Hobbyist Digital Artist
Thanks for the fave! :-)
Reply
:iconnobbe42:
nobbe42 Featured By Owner Aug 5, 2014
Thanks for the fav!
:)
Reply
:iconeremes2703:
Eremes2703 Featured By Owner Jul 22, 2014  Professional General Artist
Well, inspired by you, I did it. my first space wreck. (Still a lot to learn)
Reply
:iconriftroamer:
riftroamer Featured By Owner Jun 28, 2014  Hobbyist Digital Artist
Thanks a lot for faving my Frontier Transport (WIP, texture update). Very much appreciated. :)
Reply
:iconjmelisio:
jmelisio Featured By Owner Jun 28, 2014  Hobbyist
Thank you for the :+fav: on We Are Here :)
Reply
:iconnobiax:
Nobiax Featured By Owner Feb 4, 2014
Thanks for watching :thumbsup:;)
Reply
:icongarryts:
garryts Featured By Owner Feb 5, 2014  Hobbyist Digital Artist
No probs - you have a very nice/ueful collection of free resources! Thanks! :-)
Reply
:iconakumaryoshi:
AkumaRyoshi Featured By Owner Dec 3, 2013  Hobbyist Digital Artist
Cool artwork :D
Reply
:icongarryts:
garryts Featured By Owner Dec 3, 2013  Hobbyist Digital Artist
Thanks!! Glad you like it! :-D
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